AI Insights · Timothy · October 2021
Top 5 Basketball Games on iOS in Colombia: Q3 2021 Performance
Discover how the top basketball games on iOS performed in Colombia during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top basketball games on iOS in Colombia showed varied performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed breakdown of how each game fared.
NBA 2K Mobile Basketball Game from 2K had a notable quarter. Weekly revenue saw fluctuations, starting at around $152 in late June and experiencing a peak of approximately $169 in the week of September 20. Weekly downloads showed a relatively steady trend, ranging from 384 to 660, with a slight dip towards the end of the quarter. The app’s weekly active users grew from 1.2K to 1.6K, maintaining a stable user base throughout the period.
NBA LIVE Mobile Basketball by Electronic Arts demonstrated a mixed performance. Weekly revenue peaked at about $221 in the last week of August but generally stayed below $70 for most of the quarter. Downloads showed an upward trend towards the end of September, reaching a maximum of 300. Active users saw a rise from 5.9K to 6.7K in early August, followed by a decline to 4.4K by mid-September before rebounding to 5.9K.
Flipper Dunk from Rollic Games did not generate any revenue during this period. Downloads started at 294 and dropped to 39 by the end of August, before climbing back to 152 in the last week of September. Active users mirrored this trend, starting at 571 and declining to 119 by early September, then rising to 266 by the end of the quarter.
Wet Hoops, published by Voodoo, observed minimal revenue, only generating $2 in mid-August. Downloads were highest in mid-August at 406 but fell sharply to 8 by mid-September. The game’s active users followed a similar trend, peaking at 364 and decreasing to 101 by the end of September.
Finally, Basketball Arena - Sports Game by MASOMO LIMITED showed a steady decline in weekly revenue, starting at $32 in early July and ending at $9 by the end of September. Downloads spiked at 298 in early July but generally remained low, with notable peaks of 286 in early August and 62 in mid-September. Active users increased from 438 to 720 by mid-August but dropped to 320 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analyses and trends, visit Sensor Tower’s platform.